Challenge: Using the game mechanics developed in small groups, design a game including the box, cards, characters, instructions and other game pieces.
Our group gravitated towards games that required players to use mind games and trickery. We established game mechanics that mimic Coup and Exploding Kittens. Considering the game requires deception, a crime theme seemed fitting. The character motifs of the game resemble organized crime suspects. Players must collect enough evidence to frame their opponents without getting thrown in the Big House.